- Had to be random. No two seaweeds should look the same.
- Had to be efficient. This was done by using wrap deformers, so the simulations were run using low-poly proxies.
- Had to be modular. So I can attach a stalk here, a leaf there, a branch there, and more parts to those.
Here's a demo of it so far!
Modular seaweed generator demonstration from Jordan Olson on Vimeo.