Modular seaweed generator script using python and Maya's ncloth

In preparation for some underwater shots I was planning to do; I decided to make a seaweed generator script in Python utilizing Maya's nCloth. There were three requirements I had in mind.
- Had to be random. No two seaweeds should look the same.
- Had to be efficient. This was done by using wrap deformers, so the simulations were run using low-poly proxies.
- Had to be modular. So I can attach a stalk here, a leaf there, a branch there, and more parts to those.
Here's a demo of it so far!



Modular seaweed generator demonstration from Jordan Olson on Vimeo.